First update on my little shooter game!
Made a player controller with a gun that shoots.. LASERS!
First off the player controller :
- C# script that uses a WSAD movement scheme, Space for jumping, Shift for running and C for crouching.
- Hold Space to engage the jetpack! Yes, that's right a jetpack!
- Sprinting costs stamina and using the jetpack costs fuel, both will recharge over a period of time.
- The sprinting stamina(white) and jetpack(red) fuel have a visual representation on the hud.
Now the weapon.
-C# script that uses a primary and secondary fire costing energy per shot.
- Primary fire has a quick firing laser.
- Secondary fire will shoot a larger beam with more force yet takes longer to recharge and has a higher cost.
- A visual representation for the energy needed to fire is displayed on the hub in blue.
More updates will follow in a while.
Also a Video :
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